The texture manager now rejects files with unknown extensions. The texture manager now offers to load all images in sub-directories, if there are sub-directories It's available globally under the Advanced tab, or on geometry nodes, under the Geometry sectionįixed an expression evaluation error cause by new lines in PxrSeExpr expressionsįixed a number of bugs when adding images or directories of images to the texture manager Specifying a Reference Camera for dicing now works. ![]() The alembic solo function has been improved: double-click to solo a path, re-double-click to un-solo it Xgen palettes could unnecessarily get exported extra timesįixed a very rare ABC parsing bug that would occur when a node is not named Maya's leather, granite, and Brownian patterns could look different in renders after restarting Mayaįixed a bug where animated Xgen wasn't updating when doing batch render via RIB file Mayabatch renders will now include the "prman" tag when batch rendering via Tractor In particular, renaming a shading group back to a previously used name was behaving oddly Renaming shaders and shading group nodes now has the expected effect in RfM. Please bear with us while we are working with Autodesk towards a more satisfactory solutionįixed a bug on windows where an imported rib file could end up with an undesired backslash in the file name that would result in the rib archive not being found at render time Maya's File Path Editor will not recognize RenderMan nodes anymore but string substitution will work as expected. *To avoid token substitution issues in file path attributes, we temporarily added a new pref in the User Interface section that allows users to disable File Path Editor support. ![]()
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